Cristal Noise
Generate Cristal noise
Node Data | |
|---|---|
Display name | |
Cristal Noise | |
Internal name | |
Node_Noise_Cristal | |
Inheritances | |
| Node_Processor | |
| Node_Shader | |
| Node_Shader_Generator | |
| Node_Noise_Cristal | |
Inputs | |
vec2 |
Dimension |
Output | |
surface |
Uv Map |
slider |
Uv Mix |
surface |
Mask |
Shader | |
Output | |
surface |
Uv Map |
slider |
Uv Mix |
surface |
Mask |
Noise | |
seed |
Seed |
rotation |
Phase |
int |
Iteration |
Transform | |
vec2 |
Position |
vec2 |
Scale |
Render | |
range |
Level |
color |
Color |
slider |
Gamma |
Outputs | |
surface |
Surface Out |

Generate a sharp, crystal-like noise.
Properties
| Noise | |
| Phase | Noise phase. |
| Iteration | Level of detail. |
| Render | |
| Level | Brightness level. |
| Color | Blend color |
| Gamma | Brightness (as scalar value.) |
Commit History
| 1.21.8.004 |
|
|---|
Related Links
- Base Code: /scripts/node_noise_cristal/node_noise_cristal.gml
- Shader [sh_noise_cristal]: /shaders/sh_noise_cristal/sh_noise_cristal.fsh